Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nsaZW-uRzKY-MiF7x-yKwyP-xvkbN | 15/16/3 | 67.1 | 0.92 | 2026-07-04 18:32:52 · 28m 6s | |
| CSGO-G7yBr-9YpXO-QRLYb-i9fXd-dkQcF | 12/10/2 | 74.5 | 1.08 | 2026-07-03 07:24:47 · 26m 6s | |
| CSGO-a5wTW-2aX6y-45XPe-ova4o-7sUvD | 10/13/0 | 74.6 | 0.71 | 2026-06-28 23:03:39 · 21m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.