Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jDJDD-EG7YC-F3EJJ-nHhNb-Z6ZkF | 6/16/4 | 68.9 | 0.60 | 2026-06-25 17:40:19 · 26m 50s | |
| CSGO-GYWqa-Udy4C-4JOGY-TupeH-9Sm6J | 9/6/5 | 99.7 | 1.55 | 2026-06-17 18:57:21 · 20m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.