Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zq5Oy-YOHOa-4Vdnf-UjmY2-kVSFE | 13/17/3 | 63.9 | 0.89 | 2026-07-05 19:40:28 · 38m 37s | |
| CSGO-k82GY-OBKX7-ow6ha-3aHQu-y2DVF | 11/14/5 | 65.6 | 0.91 | 2026-07-04 21:19:52 · 32m 32s | |
| CSGO-7qe8S-ZuPzc-CEKnC-Qnvis-qrzED | 14/14/5 | 75.9 | 1.11 | 2026-06-30 21:56:54 · 30m 21s | |
| CSGO-7Syhm-RDH6f-Bhfzv-VmWUD-FdcNE | 11/15/4 | 63.1 | 0.86 | 2026-06-29 15:58:28 · 27m 31s | |
| CSGO-zqXpw-Xj9o6-dRi3E-YNn6Y-oF7yD | 23/24/10 | 83.6 | 1.04 | 2026-06-22 19:33:26 · 52m 42s | |
| CSGO-bNscZ-kXnGo-RNKGM-owkii-kOijD | 27/13/7 | 114.8 | 1.83 | 2026-06-19 19:58:10 · 33m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.