Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T8VsE-5q4Di-CrmXc-4i3Bi-mYb7L | 19/15/1 | 73.5 | 1.23 | 2026-07-05 00:40:05 · 40m 52s | |
| CSGO-2QDr2-7rnMz-Ct3CS-ZFcvN-qScRF | 14/17/4 | 60.7 | 0.98 | 2026-07-05 00:02:07 · 35m 6s | |
| CSGO-S3Hnz-GqsNs-bjrVK-aSVNf-9jmMC | 9/14/4 | 57.5 | 0.67 | 2026-07-04 22:11:45 · 33m 48s | |
| CSGO-DBw9W-Cs3PB-jUaOf-P5wGJ-kc6uC | 15/18/7 | 60.3 | 0.97 | 2026-07-04 21:21:18 · 37m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.