Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-seFBO-SjE7X-GhV79-5XbT3-9L9PL | 16/17/8 | 88.2 | 1.13 | 2026-06-29 07:31:17 · 31m 0s | |
| CSGO-DCaeC-9Wwnd-qputi-USCcC-7JxbE | 16/6/6 | 103.9 | 1.78 | 2026-06-29 07:03:10 · 22m 29s | |
| CSGO-P9BMx-NhaUW-82NWi-fp8kH-dJxsP | 7/14/2 | 73.9 | 0.70 | 2026-06-23 21:22:21 · 23m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.