Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-97dt9-76pjB-2Hf7f-O8BKa-bFhCG | 7/17/3 | 77.9 | 0.44 | 2026-07-02 18:45:24 · 27m 33s | |
| CSGO-SEKUu-Jt4Q3-rJSD7-Q2qjq-WhUzE | 11/9/7 | 73.4 | 1.23 | 2026-06-20 00:48:44 · 26m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.