Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8Gc8t-CAiJK-uooSQ-F5NHy-FB6iL | 16/15/3 | 74.5 | 1.11 | 2026-07-05 12:22:18 · 28m 4s | |
| CSGO-2hdry-69Lck-dGoEz-4GOHY-BRaJD | 21/14/9 | 105.1 | 1.58 | 2026-07-05 11:44:33 · 34m 7s | |
| CSGO-zjSfX-5fQSi-F4v4M-VnOHv-fCsOH | 11/10/6 | 58.6 | 1.11 | 2026-07-02 20:21:47 · 25m 41s | |
| CSGO-ojfTE-v7qRi-GEo5d-5acHN-tJpxA | 14/15/2 | 88.4 | 1.03 | 2026-06-18 03:54:23 · 27m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.