Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-voH6v-oytph-vKJm7-AVmtz-ozioE | 9/14/1 | 59.3 | 0.62 | 2026-07-06 18:56:26 · 26m 49s | |
| CSGO-utdMK-X2vjj-65rXs-7TiBW-Bv5VH | 10/20/7 | 58.7 | 0.65 | 2026-07-06 18:14:28 · 39m 24s | |
| CSGO-2iQst-Pv3qJ-y4kM6-5nseS-dvV9G | 23/12/4 | 107.9 | 1.64 | 2026-07-04 20:15:02 · 36m 42s | |
| CSGO-sZnGy-ws8bv-TTFqq-53ran-4s3cQ | 18/18/5 | 85.5 | 1.16 | 2026-07-04 19:31:03 · 36m 15s | |
| CSGO-zCfz9-Mm5hk-6nUrY-cfjKN-CnF8D | 23/14/4 | 117.1 | 1.69 | 2026-07-04 18:57:32 · 28m 48s | |
| CSGO-MX8NU-XLVvL-GzPb2-xAunH-Ycf8E | 13/17/5 | 70.3 | 0.97 | 2026-06-26 21:30:52 · 43m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.