Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JHK74-iS3do-cCNYN-nWVGa-RkuzF | 9/9/5 | 51.1 | 0.98 | 2026-07-03 15:16:37 · 29m 33s | |
| CSGO-9GOhd-qQHiw-tT2xf-27rAs-NDpcG | 8/18/4 | 38.3 | 0.51 | 2026-06-29 11:50:25 · 33m 43s | |
| CSGO-CHGXy-y7YvG-kc7D6-bYiLm-mDN6H | 8/15/7 | 58.4 | 0.74 | 2026-06-29 11:14:02 · 33m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.