Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cRjuV-ZnzUm-vEch9-to3h6-2LJjC | 18/14/1 | 93.7 | 1.45 | 2026-06-28 00:12:59 · 29m 43s | |
| CSGO-hoNTL-K4KY8-D5Tjp-7vqAn-at3NF | 17/10/4 | 105.4 | 1.56 | 2026-06-19 23:50:07 · 24m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.