Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2kwRY-wXfpm-dxR8i-x8AvM-mxF4C | 23/11/7 | 115.8 | 1.86 | 2026-07-06 22:52:17 · 25m 41s | |
| CSGO-Xnjbf-xnKee-mXhKV-OMdHG-h99PL | 11/17/8 | 55.9 | 0.84 | 2026-06-29 02:49:35 · 35m 2s | |
| CSGO-fkWZt-LyDuq-ubLmO-wyLJQ-HxhaB | 2/17/3 | 37.1 | 0.03 | 2026-06-29 02:16:43 · 28m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.