Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h7Y6K-qNKkL-3ajUd-Fb6CR-ASfCG | 17/19/4 | 65.8 | 0.91 | 2026-07-04 23:55:41 · 41m 5s | |
| CSGO-y9NJ7-v9DLQ-E75k6-tvakU-4kJ9P | 8/18/5 | 53.3 | 0.67 | 2026-07-04 18:06:21 · 32m 31s | |
| CSGO-hqCtF-SW6hB-cWfuw-S8tkY-QQksF | 14/12/2 | 69.0 | 1.05 | 2026-07-04 09:44:12 · 31m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.