Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cL9RP-MANt9-sFAtb-NSnxt-fNLsE | 18/15/4 | 107.6 | 1.35 | 2026-07-05 11:46:25 · 25m 7s | |
| CSGO-Zduni-eTbfj-9iaR9-VVNca-y5vTC | 21/15/1 | 90.8 | 1.39 | 2026-07-05 11:08:24 · 28m 36s | |
| CSGO-3UpWc-TPkPj-zTapN-2oBpu-FhnEM | 22/11/5 | 100.8 | 1.69 | 2026-07-05 10:35:43 · 29m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.