Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HYZG6-RRPA4-ELwnq-QoGPo-7NKDR | 12/14/5 | 75.3 | 1.06 | 2026-07-05 14:45:07 · 28m 50s | |
| CSGO-dHZQh-6JvnM-spamD-GAD2Z-568CH | 11/15/4 | 60.9 | 0.83 | 2026-07-03 17:48:15 · 30m 8s | |
| CSGO-LAZ5Y-v2FSh-zunP8-Kndkp-4DmsF | 20/17/6 | 107.5 | 1.45 | 2026-06-24 20:55:35 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.