Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jundu-bitxh-zA9C5-CBvdn-TO2xK | 13/17/5 | 80.5 | 0.85 | 2026-07-04 20:46:59 · 34m 16s | |
| CSGO-tTomY-ak5M6-UFOiU-dNdaK-O9tvE | 24/15/7 | 121.3 | 1.68 | 2026-07-04 20:14:57 · 28m 16s | |
| CSGO-ez4p5-VMf7P-knmZB-7tTAe-9jmMC | 9/22/10 | 61.4 | 0.60 | 2026-07-02 23:02:39 · 45m 2s | |
| CSGO-FLiJ6-MvECR-UKKAU-qa9L7-ddbhQ | 13/20/8 | 76.7 | 0.81 | 2026-06-30 17:40:18 · 33m 37s | |
| CSGO-pp95v-2kayc-nxskX-RkCaW-NvTKF | 9/20/3 | 46.3 | 0.49 | 2026-06-27 21:44:26 · 37m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.