Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zmhzm-keUM3-A3OqC-fFenH-R8diK | 13/9/4 | 77.6 | 1.29 | 2026-06-30 15:45:50 · 27m 25s | |
| CSGO-cXrb5-8qvHi-Vaxcr-XHpxX-Bkb3K | 17/15/6 | 82.7 | 1.22 | 2026-06-30 14:57:00 · 41m 54s | |
| CSGO-jQjrv-N3exR-D7b7F-V8kZN-anUaK | 3/15/2 | 38.8 | 0.18 | 2026-06-26 22:09:57 · 23m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.