Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RkFEN-aziym-NFVON-JGPym-i49oF | 14/18/4 | 59.5 | 0.92 | 2026-06-29 02:12:53 · 33m 8s | |
| CSGO-DKfts-6WbBJ-o7ntn-8VSzS-x62NF | 11/10/8 | 62.3 | 1.13 | 2026-06-29 01:38:14 · 30m 46s | |
| CSGO-4znzO-xXvjA-ONwex-b759O-ZR9jE | 14/17/4 | 62.2 | 0.91 | 2026-06-29 01:02:36 · 31m 39s | |
| CSGO-cNmx5-7mcFP-8sTTv-XrYxF-hxfvN | 15/15/2 | 79.6 | 1.09 | 2026-06-28 23:45:29 · 27m 25s | |
| CSGO-aOP5R-3WOiS-GxH9z-ejLEi-q4yUO | 20/17/6 | 79.5 | 1.29 | 2026-06-28 23:04:09 · 28m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.