Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x6t6W-KJUCF-B6LY8-F6CVc-ckKoD | 12/12/7 | 89.5 | 1.15 | 2026-07-01 06:46:01 · 30m 11s | |
| CSGO-aM4RL-4Spto-xOjEu-MDY4R-XH3JE | 8/14/3 | 73.1 | 0.75 | 2026-06-30 18:08:15 · 18m 50s | |
| CSGO-vDhTJ-nHVKZ-cAmKm-Y6GpX-XZrKG | 6/18/4 | 54.5 | 0.36 | 2026-06-28 12:06:14 · 33m 20s | |
| CSGO-5ehYX-XjUKm-dFzrD-qXQKj-P564E | 10/16/4 | 82.7 | 0.70 | 2026-06-28 11:25:37 · 32m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.