Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vKSVf-eff8V-hAvvz-DxLGW-vvuvE | 15/11/1 | 61.5 | 1.20 | 2026-07-04 17:11:21 · 31m 12s | |
| CSGO-htwXs-mdmka-pdunp-5QNoW-jFXsO | 14/18/5 | 74.5 | 0.93 | 2026-07-04 15:58:56 · 33m 20s | |
| CSGO-DTJOm-LKK6W-KKzkF-oY889-P9jbN | 25/14/4 | 87.9 | 1.54 | 2026-06-16 07:40:56 · 38m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.