Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9BUyD-9UYs8-qbmx2-smNzC-RdNEL | 22/15/2 | 82.5 | 1.33 | 2026-06-30 01:23:17 · 30m 14s | |
| CSGO-JpvQR-TuSSN-xsH78-66hrO-iwa3K | 23/21/6 | 69.3 | 1.08 | 2026-06-29 18:27:03 · 55m 24s | |
| CSGO-LAyvu-M7uJ9-xtDwS-6XVby-CCLwF | 15/14/9 | 95.3 | 1.32 | 2026-06-24 20:38:23 · 33m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.