Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LojES-efQox-3UDf8-Lr7WY-rup3B | 14/13/4 | 79.7 | 1.17 | 2026-07-03 23:13:50 · 39m 2s | |
| CSGO-QbuFZ-QyAta-3ExwO-DVoM5-FVoxA | 8/12/3 | 64.5 | 0.82 | 2026-06-27 18:43:44 · 34m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.