Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3PYX3-zTxPd-J7Wnw-SNpu6-tzioE | 12/20/8 | 71.8 | 0.77 | 2026-06-28 19:17:15 · 35m 20s | |
| CSGO-WtPkq-YEcS2-rRTDn-C3xsE-sST8N | 18/27/0 | 60.2 | 0.74 | 2026-06-26 20:52:24 · 54m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.