Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nBJWh-3HoSy-7bZuE-JEiNe-zi8LK | 8/21/4 | 51.6 | 0.45 | 2026-07-05 21:49:36 · 42m 0s | |
| CSGO-etp9s-6iHxe-4hhRr-uT8is-nCHCF | 15/14/11 | 87.5 | 1.25 | 2026-07-03 23:25:54 · 29m 16s | |
| CSGO-vzQEw-bYUVD-fQ3br-4SSUn-3O8WB | 9/17/4 | 67.4 | 0.76 | 2026-07-03 21:32:31 · 24m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.