Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-snWae-Ahvu9-TNRXb-inpTv-EhMMB | 13/16/2 | 68.8 | 0.94 | 2026-07-06 18:45:56 · 31m 54s | |
| CSGO-DJoBA-kWEbE-NWWhX-tAjnO-tGvjN | 14/14/1 | 97.9 | 1.26 | 2026-07-05 22:32:12 · 26m 16s | |
| CSGO-cuZOO-C7XeC-6e9Ny-MKkfS-EG6KQ | 22/19/7 | 112.3 | 1.37 | 2026-07-05 19:40:28 · 42m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.