Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-8.6%Peak single-match outcome anomaly 33.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
Avg K/D 1.52 across 10 of our matches (penalty scales above 1.4)
3.6% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 10 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oC6Oo-G5VTV-x4GKa-y6eXy-CXFuA | 13/14/9 | 58.9 | 1.09 | 2026-07-01 21:08:59 · 38m 5s | |
| CSGO-Cckww-npuHJ-zukw6-vF8cY-e6siB | 23/7/2 | 102.5 | 1.95 | 2026-07-01 20:34:20 · 25m 49s | |
| CSGO-pJwOy-pB72J-vsm9Q-2YTDr-mNcqA | 28/14/4 | 119.4 | 1.86 | 2026-07-01 19:51:46 · 40m 5s | |
| CSGO-4O6qF-J9aFi-YPUzG-sWqpH-o8MUD | 21/13/1 | 75.0 | 1.41 | 2026-06-30 18:10:58 · 34m 48s | |
| CSGO-CRe65-VPZCJ-aSp6w-qQhUW-NvoNO | 4/15/1 | 51.2 | 0.27 | 2026-06-30 17:40:45 · 27m 27s | |
| CSGO-zYmxE-ipZwS-VJGSV-kxHS3-KeS8N | 10/8/4 | 62.8 | 1.22 | 2026-06-29 20:12:52 · 22m 58s | |
| CSGO-wTZs5-7H9ET-r5FLH-LECcX-RadFO | 16/16/4 | 69.0 | 1.01 | 2026-06-25 21:56:07 · 34m 33s | |
| CSGO-omWXV-aWA7o-mnJhS-G2Owb-B6LHA | 11/13/2 | 67.0 | 0.82 | 2026-06-25 21:29:12 · 23m 48s | |
| CSGO-9eszv-mkURA-ZkMPB-VNaGh-htRBD | 22/8/3 | 117.1 | 1.80 | 2026-06-24 21:55:14 · 36m 17s | |
| CSGO-CwvkQ-r226C-DZaJP-awpYW-Y7edJ | 21/17/2 | 83.0 | 1.30 | 2026-06-22 20:41:07 · 37m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.