Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D5t6X-ue8QS-OLPFu-7Ojmt-cs4JE | 10/17/5 | 67.7 | 0.81 | 2026-06-30 14:43:41 · 34m 28s | |
| CSGO-YrX54-2VwRJ-xFQSy-O8SvL-K8o3B | 9/13/0 | 63.0 | 0.69 | 2026-06-30 14:19:10 · 20m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.