Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ciypx-FJ3hu-Zy8t8-nzF6F-5SsuL | 13/17/8 | 65.4 | 0.82 | 2026-07-01 20:05:02 · 43m 24s | |
| CSGO-fCZ2K-wVqbZ-Tet2W-uvtFK-z8kHB | 11/19/9 | 60.5 | 0.81 | 2026-07-01 19:23:54 · 37m 13s | |
| CSGO-J2cRz-nC8iE-bukxG-qWjR9-PBdqA | 4/15/2 | 35.5 | 0.18 | 2026-07-01 18:41:09 · 29m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.