Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MdkXj-ivMdx-FVS7o-PVZc3-cfP7B | 16/11/6 | 77.8 | 1.34 | 2026-07-04 13:49:19 · 29m 58s | |
| CSGO-zq6n4-QJwsm-Ypyh5-6KRhy-GMd3K | 28/22/7 | 100.5 | 1.38 | 2026-07-02 17:57:00 · 50m 45s | |
| CSGO-AZeWc-ToQNd-MEYmu-69D8z-GrApF | 19/16/2 | 78.3 | 1.32 | 2026-06-29 11:11:41 · 33m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.