Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PF5DH-T7n8p-9cXGb-Tqmhc-otB3J | 21/10/2 | 87.1 | 1.65 | 2026-07-05 15:42:54 · 30m 48s | |
| CSGO-G7U3N-uFAkR-oBaUo-6oPcD-QTTrC | 13/13/3 | 73.1 | 1.00 | 2026-07-03 07:39:45 · 31m 17s | |
| CSGO-uYctA-feVRz-4ysGL-XW7fL-w77GJ | 21/17/8 | 84.6 | 1.29 | 2026-06-16 11:32:00 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.