Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2pU5n-WdsTf-jQi2T-hOvyH-ZKmDA | 16/19/6 | 74.7 | 1.00 | 2026-07-03 13:43:37 · 35m 17s | |
| CSGO-BTwhb-4zOh8-Lt6mF-NCBJb-4jmMC | 13/7/0 | 64.8 | 1.31 | 2026-07-03 13:20:22 · 20m 19s | |
| CSGO-ww55P-8fO4M-O2m46-Pt3QT-6a4mA | 14/19/12 | 77.2 | 1.05 | 2026-07-03 12:32:04 · 32m 11s | |
| CSGO-bNEDM-f2XDi-ocuJH-ArDxR-dvV9G | 11/14/3 | 65.6 | 0.97 | 2026-07-03 12:03:48 · 23m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.