Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LR7Tx-aQ9Td-p5ne2-uGnam-m3taL | 11/16/2 | 54.8 | 0.70 | 2026-07-03 18:35:04 · 30m 56s | |
| CSGO-myJpX-kFnav-x6X8Y-McEnd-ptHrL | 10/17/2 | 46.6 | 0.62 | 2026-07-01 18:06:30 · 33m 55s | |
| CSGO-tS2Du-8oowt-7m5wm-UAAun-LsXfE | 6/12/2 | 46.4 | 0.49 | 2026-06-30 17:10:08 · 25m 32s | |
| CSGO-64evN-H7GjW-BobVo-64m5Y-vZeuB | 13/19/7 | 49.1 | 0.74 | 2026-06-28 17:55:12 · 58m 1s | |
| CSGO-HVias-kbRmd-5vEMy-366Ys-uWq7C | 11/12/7 | 61.7 | 1.07 | 2026-06-27 20:21:48 · 35m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.