Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FUJvV-ovUN4-X3JwG-YwCOe-CjW9G | 12/5/0 | 89.0 | 1.45 | 2026-07-06 13:34:00 · 10m 38s | |
| CSGO-QAF2S-Y9PKG-EnTPm-TiyXf-cEbJD | 10/3/0 | 85.1 | 1.51 | 2026-07-06 13:23:18 · 8m 38s | |
| CSGO-hj463-aZGjE-345bv-qDWFn-M4R4M | 2/10/4 | 35.2 | 0.33 | 2026-06-28 02:28:57 · 18m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.