Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kqRRH-swJdq-oCLds-J46Gr-aNLsE | 7/14/2 | 51.7 | 0.50 | 2026-07-07 19:19:26 · 21m 0s | |
| CSGO-eS5sC-rCwVX-Gv9c8-maxSm-L4zAC | 12/17/5 | 66.1 | 0.92 | 2026-07-07 18:48:40 · 28m 9s | |
| CSGO-SPdvH-MWxba-8u27s-wZWeN-2mw9H | 22/18/3 | 110.6 | 1.42 | 2026-07-01 21:31:52 · 33m 24s | |
| CSGO-PT3ja-ZEtHL-bLbEA-TCWTY-zjK5O | 17/10/9 | 85.0 | 1.45 | 2026-07-01 20:48:12 · 33m 33s | |
| CSGO-tLRLE-HGwzV-22ayt-Lp7Zt-n2ohH | 20/18/7 | 97.7 | 1.31 | 2026-06-29 21:34:30 · 36m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.