Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uVcev-3oOyY-Ovmpz-kco4f-DFAkE | 12/17/8 | 73.5 | 0.93 | 2026-06-29 18:23:53 · 39m 41s | |
| CSGO-jKyQt-SGc69-zoJhR-KJYF9-hd5yD | 16/16/8 | 92.6 | 1.23 | 2026-06-29 13:18:54 · 41m 14s | |
| CSGO-Kuhqw-H8h3e-FVm3Y-NLN6L-AJQRO | 17/13/8 | 83.7 | 1.21 | 2026-06-23 20:39:09 · 40m 28s | |
| CSGO-V5fh4-aYUPn-mjboB-TwKcp-7sUvD | 24/13/7 | 89.9 | 1.58 | 2026-06-21 11:53:49 · 38m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.