Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mkoSq-qDwVw-2YCjJ-CO7ZC-fcWoN | 17/9/7 | 85.6 | 1.45 | 2026-07-04 23:57:58 · 28m 0s | |
| CSGO-KTPdx-TPmaR-Byx7U-kSvzr-aCsOH | 17/12/9 | 99.0 | 1.50 | 2026-07-04 21:20:06 · 32m 41s | |
| CSGO-iNtBh-Mw9us-8JytR-rGmcU-JRRyL | 17/18/12 | 74.3 | 1.11 | 2026-07-02 01:23:09 · 37m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.