Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mhyNV-j3JUp-3Cu9a-9rGTo-PXOYE | 14/14/3 | 61.4 | 1.05 | 2026-07-04 09:54:18 · 36m 2s | |
| CSGO-ZWE2i-pmfUr-qNLKq-6tzfY-nFzAC | 10/17/4 | 72.2 | 0.68 | 2026-07-04 04:15:52 · 25m 49s | |
| CSGO-QTbrX-7HQQR-bxk9j-dj3J3-cpxMM | 10/16/5 | 70.9 | 0.68 | 2026-07-04 03:38:02 · 26m 52s | |
| CSGO-mBc8z-99JuV-YUq5C-jN54X-BZAYN | 15/15/2 | 98.9 | 1.15 | 2026-07-04 03:05:24 · 27m 22s | |
| CSGO-wd33v-BeDKV-4GPHJ-TopQf-hOGSQ | 10/17/2 | 61.5 | 0.72 | 2026-06-28 22:10:06 · 26m 53s | |
| CSGO-WsRpL-G4UHy-QYEcA-fYic8-6pe8E | 14/17/7 | 62.7 | 0.97 | 2026-06-28 21:25:13 · 36m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.