Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ztut2-fK5Kp-hVLiH-EVhr7-3LPYE | 9/19/6 | 63.1 | 0.61 | 2026-07-03 18:34:45 · 30m 38s | |
| CSGO-uBAHK-6tB46-RQiCV-MiKbp-AsFiJ | 4/14/4 | 49.7 | 0.41 | 2026-07-03 18:02:56 · 22m 29s | |
| CSGO-F65MA-2D3nd-RNLbG-3QxeX-bQAfD | 22/22/10 | 93.2 | 1.20 | 2026-07-01 18:28:28 · 44m 11s | |
| CSGO-4DX3K-MoYNR-DPxLC-uaasn-JOizO | 14/13/4 | 66.6 | 1.17 | 2026-07-01 17:56:35 · 29m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.