Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QwBPT-GKTE6-JABLP-G8KLN-Z7PVP | 8/16/5 | 65.5 | 0.55 | 2026-07-05 17:26:02 · 27m 14s | |
| CSGO-Uqiim-hxx5b-tCdGW-4cHB6-Cq5uC | 6/17/3 | 45.7 | 0.43 | 2026-06-26 09:27:16 · 33m 34s | |
| CSGO-dHVru-4HLOL-5FLyz-fZsFA-uT2JE | 20/20/14 | 90.6 | 1.27 | 2026-06-25 12:50:34 · 44m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.