Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MLByP-C6cmS-UuHpG-s95bB-uT2JE | 15/9/4 | 76.5 | 1.44 | 2026-07-03 22:44:34 · 27m 58s | |
| CSGO-BaSk6-u7bst-faoPu-KQttr-7qahQ | 27/12/1 | 117.6 | 1.74 | 2026-06-27 20:13:44 · 39m 10s | |
| CSGO-jj8uf-83ebb-ysSkh-vLLHu-7MnQD | 32/16/6 | 103.6 | 1.67 | 2026-06-16 19:49:42 · 47m 52s | |
| CSGO-YTA3u-tERyE-kNKU7-UrYi3-xLqRP | 12/5/2 | 78.0 | 1.57 | 2026-06-11 20:21:45 · 22m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.