Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QBXzs-VaXyV-Dpe4F-ceoo8-hd5yD | 16/18/7 | 75.6 | 1.06 | 2026-07-02 05:59:54 · 39m 8s | |
| CSGO-a647V-i9TLx-aTwhf-AooER-P8o3B | 15/8/2 | 88.7 | 1.43 | 2026-06-30 19:39:45 · 24m 30s | |
| CSGO-6e8H4-xbAOP-HQTCR-hctv7-xU7CH | 20/20/2 | 74.7 | 1.14 | 2026-06-27 04:42:05 · 42m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.