Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SML4h-qmQUN-Q6Reh-Zsf65-hUoEM | 4/14/1 | 43.0 | 0.13 | 2026-06-20 16:03:54 · 21m 38s | |
| CSGO-Dy2Mq-Tv7j8-PPqvC-D5pVn-2h3RG | 16/14/4 | 76.3 | 1.15 | 2026-06-20 15:28:34 · 30m 43s | |
| CSGO-UyVXb-YkNZH-GJbEP-3Mj3d-5YQhG | 5/4/1 | 65.0 | 1.12 | 2026-06-20 15:10:20 · 13m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.