Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wo3CU-ToH4A-QWnLY-L5XHG-pJGrL | 9/21/3 | 49.5 | 0.50 | 2026-07-01 13:04:31 · 33m 50s | |
| CSGO-oRJvv-pVYx5-MzqrF-X5DTk-WPeyC | 15/16/2 | 90.9 | 1.14 | 2026-06-26 15:07:33 · 25m 12s | |
| CSGO-YGOzG-mMDND-9zsvQ-NR5hV-87mDA | 9/14/3 | 83.0 | 0.76 | 2026-06-18 14:53:39 · 19m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.