Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rajyn-5oV3r-NAGH7-ZQNfG-VdvLA | 13/19/13 | 80.1 | 1.06 | 2026-07-06 19:46:17 · 39m 12s | |
| CSGO-RzX9h-J5Aiv-CkHXa-xxhBa-YPVeL | 15/12/7 | 85.0 | 1.28 | 2026-07-06 19:12:34 · 28m 58s | |
| CSGO-7iXxO-txjES-fUdqc-XjUPE-bTsdA | 10/16/6 | 52.0 | 0.82 | 2026-07-05 16:10:54 · 31m 45s | |
| CSGO-B97Fc-ZJsMd-75nKp-t97LH-57wwQ | 22/13/5 | 104.4 | 1.60 | 2026-06-26 19:17:36 · 37m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.