Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4yEod-nEcpc-HwaNq-Z8DYm-iNBYN | 13/8/3 | 77.2 | 1.36 | 2026-06-25 11:59:36 · 26m 7s | |
| CSGO-OpKuF-xF6G6-8FCaE-KsF7D-BoL2G | 25/22/9 | 90.7 | 1.27 | 2026-06-22 15:44:54 · 45m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.