Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9mibh-6FXGc-y4VOq-odMtd-wup3B | 5/20/3 | 26.1 | 0.20 | 2026-06-27 18:15:55 · 35m 1s | |
| CSGO-Giqq9-qcDWu-TP2U8-hrh8u-yqk2H | 4/18/3 | 29.7 | 0.35 | 2026-06-27 17:30:36 · 35m 47s | |
| CSGO-mbkQU-ZWpp2-tUVxb-vJm3m-DiRFE | 3/16/1 | 19.9 | 0.09 | 2026-06-27 16:04:28 · 31m 32s | |
| CSGO-bK2Ky-8s6SD-TVUTT-GUAmh-utHrL | 3/11/1 | 26.7 | 0.41 | 2026-06-26 20:25:29 · 27m 32s | |
| CSGO-VRckE-BTqcW-bSU4f-Pr9TF-QTTrC | 6/17/6 | 37.2 | 0.51 | 2026-06-26 19:31:56 · 41m 18s | |
| CSGO-eGc8E-2uVWw-RnUNq-uJy6h-kOijD | 6/18/4 | 40.4 | 0.38 | 2026-06-25 15:18:28 · 31m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.