Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PQRzu-8dKjT-HvoMn-oHPP2-5qk2H | 11/18/4 | 48.8 | 0.75 | 2026-07-03 13:57:41 · 40m 3s | |
| CSGO-RZXiH-PDcKQ-KETua-8GfU8-LdNEL | 9/15/3 | 50.9 | 0.70 | 2026-06-28 00:26:02 · 26m 24s | |
| CSGO-SCPqi-3DmiS-wWHJQ-7r8oo-WswTC | 10/12/4 | 69.4 | 0.92 | 2026-06-25 22:24:22 · 27m 22s | |
| CSGO-c3OE7-9scbV-ztEYd-fybco-B495Q | 22/15/4 | 99.4 | 1.45 | 2026-06-23 15:42:57 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.