Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2oMFa-tbVMX-vNWhs-HyamG-hxfvN | 13/13/7 | 103.0 | 1.34 | 2026-07-02 21:14:57 · 23m 56s | |
| CSGO-JEj2u-QeuBv-ypso9-P22TU-X7YpG | 19/14/8 | 89.3 | 1.40 | 2026-07-02 17:09:43 · 36m 1s | |
| CSGO-vjUee-mMXVf-CKJrC-erF6N-xHfZH | 14/18/6 | 64.8 | 0.85 | 2026-06-25 18:22:24 · 38m 14s | |
| CSGO-62EwK-iMh6M-wrmOu-iAfck-iP5mA | 19/12/2 | 76.4 | 1.35 | 2026-06-25 12:46:41 · 31m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.