Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sT8pk-yvEvN-yF9od-WoCib-vEkwG | 18/15/7 | 77.2 | 1.28 | 2026-07-01 16:04:42 · 34m 32s | |
| CSGO-eLLRZ-bDJ69-bjkSN-vBqm3-Z2e4D | 5/18/3 | 36.8 | 0.23 | 2026-07-01 15:31:39 · 25m 25s | |
| CSGO-ArCWs-cBEZx-EeKhJ-h3UHR-ASfCG | 22/10/2 | 89.3 | 1.63 | 2026-07-01 14:51:59 · 28m 36s | |
| CSGO-29sC2-564KQ-G8QM3-EsoVL-xH2cQ | 8/14/1 | 69.6 | 0.62 | 2026-06-28 02:12:37 · 20m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.