Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3T8EB-ApAcU-P8sEK-HfHq3-AMFFN | 31/14/4 | 127.2 | 1.93 | 2026-06-29 18:49:47 · 30m 56s | |
| CSGO-wd33v-BeDKV-4GPHJ-TopQf-hOGSQ | 11/15/7 | 89.1 | 0.99 | 2026-06-28 22:10:06 · 26m 53s | |
| CSGO-WsRpL-G4UHy-QYEcA-fYic8-6pe8E | 22/14/9 | 109.9 | 1.54 | 2026-06-28 21:25:13 · 36m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.