Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vaNX7-nwRKU-qKVZV-kFbdu-C34BO | 28/16/4 | 114.4 | 1.76 | 2026-07-04 20:18:59 · 36m 9s | |
| CSGO-fv54L-AKATi-6bRCG-XLQ8t-bCyDK | 18/13/10 | 108.2 | 1.56 | 2026-07-04 15:58:18 · 30m 22s | |
| CSGO-J3wqj-PQ6be-tU2FZ-ernKh-ZjLjC | 26/20/9 | 92.5 | 1.32 | 2026-07-01 20:48:46 · 52m 3s | |
| CSGO-9jtr7-QPnPh-sosm3-zY6tn-JOizO | 26/22/9 | 89.6 | 1.37 | 2026-07-01 16:39:53 · 53m 19s | |
| CSGO-u6sWC-juB6O-HMhin-efRVT-A7QBD | 20/8/5 | 116.9 | 1.97 | 2026-06-30 18:17:54 · 21m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.